As promised, some pictures from my work on the Skybike from “The Leviathan”. Was responsible for the Modeling and Texturing. Its based on concept art from Adam Anderson.
The final model has around 500k polygons (without subdivs), so its actually fairly high, but there are some closeup and it needed this amount of details. Same goes for the the textures, 8 udims with 8k textures. every udim with a map for the base, painting, decals and dirt.
a few weeks ago, i moved to a new flat with a nice home office. The good thing is that i have finally enough space, but..this space is almost empty.
that's why i was looking for some "inspiring" stuff to place around me. i started looking for a nice anatomical full body figure as a reference. i mean, when you are working on a humanoid character, its always perfect to check the muscle and the structure of a "real", working human. But, that problem with Anatomical Models is, that they are bloody expensive and when you buy a cheap, you will get something to small or even wrong anatomy. after that point, i was totally demotivated, was just to much money (probably worth it) was a planned move to a new flat, and buying are more or less accurate model is just stupid.
the first papers for the siggraph 2013 are appearing online.
this one from disney loooks promising, the result in the video is probably then any implemented version later on…but hey, its a demo and they are trying to sell the product..and that works.
cant wait to use this technique