Vray 3.5 for Maya
The new Vray for maya was just release and the features are looking awesome. Can’t wait to download it tonight and start playing around with it.
The new Vray for maya was just release and the features are looking awesome. Can’t wait to download it tonight and start playing around with it.
As promised, some pictures from my work on the Skybike from “The Leviathan”. Was responsible for the Modeling and Texturing. Its based on concept art from Adam Anderson.
The final model has around 500k polygons (without subdivs), so its actually fairly high, but there are some closeup and it needed this amount of details. Same goes for the the textures, 8 udims with 8k textures. every udim with a map for the base, painting, decals and dirt.
“Learn Computer Graphics Programming From Scratch”
just found this awesome Site on cgfeedback.com and thought, that it is worth sharing.Can’t really say that much about it in the moment, ’cause I just started exploring it, but it seems like a really good source of knowledge about Computer Graphics. Propably a lot of “nerdy” knowledge …. but nothings better then getting to know the roots of your job / hobby.
“In Irish mythology, the Fomoire (or Fomorians) are a semi-divine race said to have inhabited Ireland in ancient times. They may have once been believed to be the beings who preceded the gods, similar to the Greek Titans. It has been suggestedthat they represent the gods of chaos and wild nature, as opposed to the Tuatha Dé Danann who represent the gods of human civilisation. Alternatively, they may represent the gods of a proposed pre-Goidelicpopulation of Ireland.”
This is a small TV Bumper for TG4. It was produced by Big Fish.
the whole Project was realized by a small but well-selected team consisting of Grainne Freeman (Compositing), John O’Connell (Shading, Lighting, Rendering, Simulation and Production), Vadim Draempaehl (Animation) and myself (Modeling & Texturing of the Formorians).
the first papers for the siggraph 2013 are appearing online.
this one from disney loooks promising, the result in the video is probably then any implemented version later on…but hey, its a demo and they are trying to sell the product..and that works.
cant wait to use this technique
seams like a lot of good papers at the next Siggraph, especially the Hair-Stuff looks impressiv..
"These days every teenager should know how propagation works. But for those who are still clueless we tell the story of birds and bees in a totally different way. Large airplanes turn the laws of physics upside down by acting like small insects, making out heavily with a group of big winged windmills. As the sun sets the technical orgy climaxes in a cloud of metal seeds flying into the sunset. The footage was shot on a red epic and stuffed with state of the art CG VFX to achieve the stylized retro realism."
I worked on this project as a freelancer and was responsible for the whole 3d pipline and the on-set vfx supervision. It was a really short and challenging project, around 2 weeks for postproduction, but was a good experience and the work with Jochen Weidner was a pleasure (as usual). He did all the 2d work.