more infos on this project later..when i am allowed to tell more
the first papers for the siggraph 2013 are appearing online.
this one from disney loooks promising, the result in the video is probably then any implemented version later on…but hey, its a demo and they are trying to sell the product..and that works.
cant wait to use this technique
I haven’t watched the movie or worked on it or something like that.
but i just saw this reel from Chris Godfrey on Vimeo…and..its just awesome :)
seams like a lot of good papers at the next Siggraph, especially the Hair-Stuff looks impressiv..
the next freebie took longer then planned. i am currently a little bit busy with the planning of a music video i am going to shot with some friends in 2 weeks.
i am going to write some more about it, inclusive a detailed making of, when the project is done.
for now you can download my Vfx Data sheet. I am using it on set to write down all necessary data for VFX Shots and keep track of the assets, like hdris, i created on set.
i Hope that it will be useful for you and i am open for any suggestions and feedback.
[bra_button text=’Download On Set Data Sheet’ url=’http://crustedink.com/wp-content/uploads/2013/04/vfx_data_Sheet_DR.pdf’ target=’_blank’ size=’medium’ style=” color=’grey’]
"These days every teenager should know how propagation works. But for those who are still clueless we tell the story of birds and bees in a totally different way. Large airplanes turn the laws of physics upside down by acting like small insects, making out heavily with a group of big winged windmills. As the sun sets the technical orgy climaxes in a cloud of metal seeds flying into the sunset. The footage was shot on a red epic and stuffed with state of the art CG VFX to achieve the stylized retro realism."I worked on this project as a freelancer and was responsible for the whole 3d pipline and the on-set vfx supervision. It was a really short and challenging project, around 2 weeks for postproduction, but was a good experience and the work with Jochen Weidner was a pleasure (as usual). He did all the 2d work.
here we go with the first free download. a script for Maya and Vray to controll the Reflection Samples.
a lot of people know this problem, the deadline is near, the renderings are slow and the 2d-people are using the whole farm (because they are more important). so first step, reduce the rendertime. and the struggle to keep the balance between noise free and fast is always hard to find with vray. i mean, its odd that increasing some samples can speed up the whole render process. samples like the reflection samples. that’s why i wrote this small script. when i am setting up my materials, i am often just using the default samples and then tweak it for the final scene. so all this small script does is changing the amount of reflectionSamples for multiple vray Materials depending on the glossiness.
will post a small tutorial/ collection of informations about sampling in vray soon. stay alert