Skybike from “The Leviathan”

As promised, some pictures from my work on the Skybike from “The Leviathan”. Was responsible for the Modeling and Texturing. Its based on concept art from Adam Anderson.

The final model has around 500k polygons (without subdivs), so its actually fairly high, but there are some closeup and it needed this amount of details. Same goes for the the textures, 8 udims with 8k textures. every udim with a map for the base, painting, decals and dirt.

 

“The Leviathan” by Ruairi Robinson

 

A few month but (probably more then a year, but lost track) Ruairi told me about his new Project and ask if i wanted to help. After the work on “Last Days on Mars” and seeing some stuff from “The Leviathan”, i was almost forced to say yes. My Task was modeling  & texturing the Skybike (these small ships with just one pilot). Going to post some renderings of the actually model, but for now, just the teaser/proof of concept from Ruairi.

Scratchapixel

“Learn Computer Graphics Programming From Scratch”

just found this awesome Site on cgfeedback.com and thought, that it is worth sharing.Can’t really say that much about it in the moment, ’cause I just started exploring it, but it seems like a really good source of knowledge about Computer Graphics. Propably a lot of “nerdy” knowledge …. but nothings better then getting to know the roots of your job / hobby.

 

http://www.scratchapixel.com/

TG4 FORMORIANS

“In Irish mythology, the Fomoire (or Fomorians) are a semi-divine race said to have inhabited Ireland in ancient times. They may have once been believed to be the beings who preceded the gods, similar to the Greek Titans. It has been suggestedthat they represent the gods of chaos and wild nature, as opposed to the Tuatha DĂ© Danann who represent the gods of human civilisation. Alternatively, they may represent the gods of a proposed pre-Goidelicpopulation of Ireland.”

This is a small TV Bumper for TG4. It was produced by Big Fish.
the whole Project was realized by a small but well-selected team consisting of Grainne Freeman (Compositing), John O’Connell (Shading, Lighting, Rendering, Simulation and Production), Vadim Draempaehl (Animation) and myself (Modeling & Texturing of the Formorians).

 

“Last Days on Mars” Before & After VFX

the cinema release of "last days on mars" is coming closer and closer. its allready available on demand, but will hit the cinemas in the US at 6 of december. Probably have to wait to see it here in Germany, but i will wait, because is the first time to read my name on the big screen ;) Project was really cool and the Team at Screen Scene was even better. I was responsible for the Modelling, Texturing and Shading of the Rover (also did the lighting on a few shots) Breakdown Animations are taken from Ed Bruce more after the break

Review – 3DTotal’s anatomical male figure

a few weeks ago, i moved to a new flat with a nice home office. The good thing is that i have finally enough space, but..this space is almost empty. that's why i was looking for some "inspiring" stuff to place around me. i started looking for a nice anatomical full body figure as a reference. i mean, when you are working on a humanoid character, its always perfect to check the muscle and the structure of a "real", working human. But, that problem with Anatomical Models is, that they are bloody expensive and when you buy a cheap, you will get something to small or even wrong anatomy. after that point, i was totally demotivated, was just to much money (probably worth it) was a planned move to a new flat, and buying are more or less accurate model is just stupid.

Wacom – Pioneers of Now

i took part at the "Wacom - Pioneers of Now"-Challenge on behance last week. will probably not win, since there are a lot of good entrys, but at least i had the reason / motivation to work on a personal 3d still. you can find the behance project here and a lot more images (hi res) after the break.
"Pioneer of now" is a quite intimidating topic. When I am thinking about the pioneers of my industry, people like Ray Harryhausen, the Nine Old Men, Jim Blinn, Ed Catmull, Paul Debevec or John Lasseter are coming to my mind. People that changed a lot and paved the way for so many great artists, movies and techniques. And then I see myself, a 25yr old guy, who is doing 3d for around 10yrs (3yrs as professional artist) and have to create a self portrait with this topic in my mind. I had real problems finding the right image. But in the end, I decided to create something honest. Just a guy (compared to "my pioneers", even just a child) sitting in his room the whole night and doing what he loves, trying to improve and contribute something. Having the chance to earn my money with my biggest passion is a great fortunate, but its also a tough challenge to keep the fire alive. So its even more important to have dreams, curiosity and a thick skin. I am not (yet) a Ray Harryhausen or Ed Catmull, but I know, that i am "myself" and I know that I am trying to cross (my) borders, even after throwbacks and that is even more important for a pioneer then being well known.
Be your own pioneer!